Preliminary review Warhammer 40,000: Dawn of War 3. Imbalance in the world of a dark future

The future of mankind in the world Warhammer 40,000 Pretty vague. On all sides of the Imperium, enemies were surrounded by baking down a piece from the greatest state in the Galaxy. Orcs, tyranids, necrons and chaos itself are trying with all their might to absorb and destroy everything they reach. Mysterious Eldars also do not show the desire to enter into long -term unions against general threats.

Therefore, in the distant and dark future there is only war. You will take care of Dawn of War 3 – as usual, either as a defender of his race, or in the role of the destroyer of all others. Depending on what is closer to you.

Old unkind times

In the case of the third part, high expectations dictate the attitude to everything that happens in the game. Therefore, the main thing is to try to look from the side. True, problems in the new project RELIC so much that you hardly do not want to criticize her.

In Dawn of War 3, you cannot drive the army with one crowd. Destroyed in one blow.

In spirit, Dawn of War 3 is an intermediate option between the original game and the second part, in which, instead of leading huge armies, you took under your wing a small but united detachment of cosmodesant. Yes, you will again have the opportunity to build a base and cause reinforcement when you need. But everything limits the considerable cost of detachments. Of course, closer to the end of the party, you will already have something similar to several companies of the cosmodesant, eldars or orcs, but in general, units in the third part are much more valuable than in the original game. And it radically changes game tactics.

You meet heavy equipment in matches only in rare cases.

In addition, basic troops are strongly dependent on improvements and additional weapons in the form of plasma rifles or more guns if you are a fan of green -skinned. This noticeably affects resource management and shifts the focus of a common strategy towards managing a small number of strong detachments – instead of many attempts to crush the enemy with cannon fodder.

Dwarfs and giants

Dawn of War 3 now three types of resources now. The authors added an elite glasses to the requisition and energy: one of the key new mechanics is built around them – super -unit. During the match, having scored a certain number of points, you can call a hero or detachment that changes the situation on the map.

And while we imagine that the cheating is too strong. Cosmodesant's titans or ghostly lords of Eldars can pump entire crowds of basic infantry. They can still be destroyed without support, but in the case of the overwhelming majority of heroes, this is very difficult, even if you direct the fire of dozens of flamethrowers towards the approaching enemy.

Eldars are very mobile and rely on the shields.

The victory in the multiplayer match largely depends on how quickly you will call the hero you need and how successfully you will be able not to substitute him under concentrated fire. For the same reason, a serious imbalance in favor of the Eldars is felt among the three available races. The ghostly lord moving with the speed of the aircraft, which occupies half the screen, is a fantastic spectacle, but all this is very painful for those who were in his way. Often after entering the field of these monsters, the game quickly ends. Orcs, unfortunately, are still very weak and, in general, are not very popular.

Heroes themselves with every fight gain experience and open new opportunities. Before any battle, you can change them on more suitable for your tasks. So far, each faction has five to six sets, but probably new ones will appear in additions. Like new aspects of the conflict, since no one will stop at three.

Typically orcal approach: more infantry, more powerful guns.

DA Red Goez Fasta!

Another problem is the inexpressive environment. The set of cards by the time of the game will be clearly increased, but you can understand the overall tendency now: at least details. There is no need to wait for urban battles or at least something like a pretty landscape. But then you certainly not be distracted from the meat grinder.

So far in Dawn of War 3, only one regime, the condition for the victory in it is the destruction of the energy nucleus. To get to the core, you have to alternately destroy the target shields and the laser turrets protecting it. It is not so difficult to do this, but at the initial stage of the game it will help greatly in protection against quick enemies. Although those who are incorrectly build up defense can still suffer in the first minutes of the match.

Charm and attractiveness do not occupy green -skinned.

The third part is quite dynamic. Battles are rarely delayed, even if opponents of approximately the same level. In most cases, you will not even have time to move on to heavy equipment, since everything will be decided at the infantry stage. Even in matches, three for three mass skirmishes, stretching out the last resources from the teams, will occur already in the tenth minutes. Relatively small cards contribute to the same, where everything is at the side and the opponents' base at the extended arm distance.

And it is not possible to play from defense yet. Protective structures can, as before, can be built only over resource points, and for the rest there are shelters with power shields. Those shields, however, are demolished in seconds, which adds swiftness to the game, but dreadnoughts on the battlefield do not appear too often.

A circle of young artists

A separate reason for joy will appear in those who like to paint and dress up their fighters. The cosmodesant is represented by several dozen popular orders, while the rest can be made by ourselves. Eldars will arrive on the battlefield from almost all artificial worlds, but the orcs will delight various kinds of clans and cults. In addition, the heroes, after reaching certain levels of experience, open new models so that the battle of two Gabriela angelos does not make such a strange impression.

The heroes of the cosmodesant seem very strong, but it is still not worth it to substitute them for fire.

One gets the impression that RELIC They wanted to take the best of both parts of Dawn of War and on this basis make the perfect game for multiplayer. But after a dozen matches played there are very strange sensations – they can hardly be called euphoria. Rather, this is a slight disappointment.

On https://ninewin-gb-casino.co.uk/ the one hand, we have the very original part, with construction, classic improvements of detachments and frontal battles. On the other hand, the player requires subtle control over each of the expensive detachments, but they can be lost in a couple of seconds of a fierce attack of superjunitis, as was the case in the second Dawn of War. In many ways, because of this, the game does not yet have its own identity-what could be loved for, over time to build a cult-ranking or at least somehow distinguish from a dozen other RTS.

That is, of course, this is Dawn of War. But we already have two. Why else?

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